GOT A SUGGESTION FOR THE SIMULATOR!? SHOOT ME A TWEET MANY IMPROVEMENTS HAVE BEEN MADE TO THE SIMULATOR BASED OFF FEEDBACK FROM PEOPLE TRYING THE BETA! THANK-YOU! (BUT ALSO THERE IS STILL LOTS TO DO). FIXED BUG WHERE WIPE WASN'T TRIGGERING, EVER.FIXED BUG WHERE SECURITY NODE WASN'T LOSING ITS BONUS WHEN YOU HACKED IT.FIXED BUG WHERE SOME NODE DATA WAS BEING OVERWRITTEN DURING PLAY MODE.FIXED ISSUE WHERE NODES WOULD GO OUT OF FRAME WHEN CHANGING BROWSER SIZES.FIXED BUG WHERE NODE NAMES AND TIERS WEREN'T SHOWING CORRECTLY AT LARGE VALUES.(NEW) CAN SPECIFY THE NUMBER OF FAILED ATTEMPTS PERMITTED FOR SHOCKGRID, LOCKOUT AND WIPE.DCS WILL STILL BE AFFECTED BY OTHER EFFECTS LIKE SECURITY NODES. (NEW) CAN SPECIFY CUSTOM DCS FOR NODES.LIVE UPDATING ISN'T IMPLEMENTATED SO YOU WON'T SEE ACTIONS TAKEN / PROGRESS MADE.FOLLOWING THE LINK WILL LOAD THE ENCOUNTER IN PLAYER MODE.CLICK THE SHARE BUTTON ON THE ENCOUNTER SCREEN TO GENERATE A LINK TO SEND TO YOUR YOUR PLAYERS.(NEW) SHARING NOW AVAILABLE FOR ONLINE SAVES!.(NEW) LOCAL SAVING NOW AVAILABLE FOR THOSE WHO DO NOT WANT TO MAKE AN ACCOUNT.(NEW) NOW 100% MORE SNAPPY! CAN TOGGLE GRID SNAP ON AND OFF FOR NODE PLACEMENT.NOTE: FOR USERS LOADING OLD ENCOUNTERS, NODES MAY LOAD IN THE WRONG SPOT THE FIRST TIME, JUST REPOSITION THEM AND SAVE AGAIN. LOCAL SAVES NOW SUPPORTED FOR YOU IN-PERSON PLAYERS, AND ENCOUNTER SHARING FOR THE ONLINE FOLKS! ENJOY, AND PLEASE KEEP THE FEEDBACK AND SUGGESTIONS COMING!: FIXED BUG WHERE FILE CONTENTS WERE VISIBILE EVEN WHEN THEIR PARENT IS LOCKED.NOTE: WIPE WILL NOW ONLY WIPE ITS GUARDED FILE NODES, INSTEAD OF ALL NODES IN THE ENCOUNTER.(NEW) ADDED INFRASTRUCTURE FOR A PUBLIC REPOSITORY OF PRE-GENERATED ENCOUNTERS FOR ADVENTURES.ADDITIONAL CUSTOMIZATION, TIME ECONOMY AND ICONS ARE IN THE PIPELINE. NOTE: ACTIONS ARE CURRENTLY 6s EACH, AND THE COUNTDOWN IS HARD SET TO 30s.ON TRIGGER, STARTS A COUNTDOWN WHICH ACTIVATES ANOTHER EFFECT WHEN IT REACHES ZERO! (NEW) ADDED A NEW HOMEBREW TRACE TRAP.(NEW) ADDED A TIMER IN THE CORNER WHICH INCREASES WHEN ACTIONS ARE TAKEN.NOTE: IF ANY OF YOUR NODES FROM AN EXISTING SAVE APPEAR DISABLED ON LOAD, JUST REPLACE IT WITH A NEW NODE AND SAVE. (NEW) ONCE A TRAP IS UNLOCKED AND THE USER HAS ACCESS, IT CAN BE DISARMED WITH THE 'TOG.ARM' ACTION.(NEW) NODES CAN NOW BE AFFECTED BY MULTIPLE TRAPS AT THE SAME TIME!.A TARGET (DOTTED) LINE IS USED TO SHOW THE CONNECTION. INSTEAD, USE THE GUARD ACTION AND ASSIGN TARGETS. (NEW) TRAPS NO LONGER AFFECT THEIR PARENTS.NOTE: FOR EXISTING ENCOUNTERS, YOU WILL HAVE TO RECONFIGURE YOUR TRAPS TO USE THE NEW SYSTEM. HAPPY 2020, STARFINDERS! v0.16 BRINGS A BIG UPDATE TO THE PROJECT, MAINLY REVOLVING AROUND HOW TRAPS WORK! ![]() ![]() NOTE: THIS FEATURE IS CURRENTLY NOT YET IMPLEMENTED AND DOESN'T HAVE ANY TIME EFFECT YET.
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